ABOUT OASEAS IDEAFEST AND HACKATHON
In celebration of International Moon Day, the OASEAS team is proud to announce its inaugural hybrid space hackathon in Africa, generously sponsored by NBSE Aerospace SIG and in partnership with the University of Nairobi.
ABOUT OASEAS IDEAFEST AND HACKATHON
The IdeaFest and hackathon seeks to find a community of young professionals whose ideas, concepts or proposals can be used in the design of the first African analog world-class research station.
An audience is expected from across Africa and the African diaspora encompassing students and young professionals in space and non-space companies and the wider public.
OBJECTIVES OF THE HACKATHON
To actively apply and execute the AU Space 2063 Agenda in practical, real-world situations.
To foster a collaborative community of students, professionals and makers throughout Africa, working together to address and solve existing challenges on the continent.
To unite young individuals who can contribute their ideas and expertise in the design of the analog village.
TARGET MARKET
The attendees of the hackathon are university students and young professionals across Africa between the ages of 18-35.
Young Working Professionals.
Students:- Colleges, Universities, Polytechnics
LOGISTICS
VENUE
The University of Nairobi, CBD Campus
PLATFORM?
Hopin
DATE?
19th – 21st July 2023
PARTICIPATION FEES
STUDENTS
The hackathon will be free for all students to encourage participation.
YOUNG PROFESSIONALS
A registration fee of 10 USD per person for the professional teams will be charged.
CHALLENGES
CHALLENGE
Our challenges for the participants will be organized into 4 different categories:
SPACE HABITAT.
TECHNOLOGY.
POLICY.
PUBLIC OUTREACH & ENGAGEMENT.
SPACE HABITAT
The space habitat challenges primarily involve addressing the needs of the analog research station located in the desert. These challenges encompass three key areas, which can be tackled individually or collectively as part of the space habitat challenge:
Energy Systems: Specifically focusing on solar energy solutions.
Transportation Systems: Designing efficient and effective surface desert transportation mechanisms.
Water and Waste Management: Developing strategies for sustainable water usage and waste management practices.
TECHNOLOGY
Under this category, the challenges would involve designing applications with the following objectives:
Creating applications or games that enable analog villagers to stay connected with the outside world.
Create applications that effectively facilitate and improve facets of village life. This could include e.g. the development of applications to deliver economic transactions within the village.
POLICY
The purpose of the analog village is to simulate living conditions on the moon, and the policies developed for the village will provide valuable insight into governing future moon settlements. Consequently, the contestants must create practical guidelines and regulations to:
address the challenges of applicant selection and intake.
govern the residents of the analog village.
PUBLIC OUTREACH & ENGAGEMENT
Develop a comprehensive marketing strategy to promote the analog village as an appealing tourist destination within the tourism industry and to the public.
Create a social/strategic marketing outreach plan aimed at engaging educational institutions and educators with a keen interest in space research being undertaken in the analog village.
AGENDA (JULY 19-21)
OASEAS DESIGN IDEAFEST &
HACKATHON
Design IdeaFest Commences – Presentations and Speeches
Final Rules Presented.
Hackathon starts at 9:00 am EAT and runs for over 24 hours.
Wed, 19 Jul University of Nairobi
Hackathon stops at 10:00 AM EAT. Presentations of projects by participants and judgements.
Thu, 20 Jul University of Nairobi.
Closing Design IdeaFest - speeches by speakers and judges.
Winners presented with Hackathon Awards.
Fri, 21 Jul University of Nairobi
JULY 19-21 OASEAS DESIGN IDEAFEST AND HACKATHONO @ UNIVERSITY OF NAIROBI
RULES
1. ELIGIBILITY: The hackathon welcomes participation from individuals who are 18 years of age or under the age of 35r and are either African nationals living on the continent or in the diaspora.
2. TEAM SIZE: A team should have a minimum of two and a maximum of five members and is expected to create a distinct team name. The team can be formed by students or young professionals.
3. TEAM COMPOSITION: The team embraces individuals from various backgrounds and professions, including students and professionals who share an interest in space technology and its applications. The team can only apply for one challenge.
4. STUDENT TEAM LEADER: The student team must be led by a currently enrolled member of the institution of higher learning in Africa, while its members can consist of both current students and alumni.
5. REGISTRATION: To register for the hackathon, participants are required to fill out the provided registration form by following the link provided. Select student or young professional on the form and provide the necessary personal details as part of the registration process.
6. SUBMISSIONS: The teams will submit their pitch decks/projects digitally through link that will be provided. The deadline for submission is at 10:00 AM EAT. Throughout the entire hackathon, teams located in different time zones will be taken into consideration to ensure inclusivity and accommodate the time difference.
7. COMPATIBILITY: To participate in the hackathon, the designated online platform will be HOPIn. It is essential for participants to verify that their API and software systems are compatible with HOPIn to ensure a seamless experience during the event.
8. ORIGINALITY: All work submitted for the hackathon must be original and not infringe upon any existing copyrights, patents, or intellectual property rights. Participants are required to develop their projects independently, ensuring that their submissions do not incorporate or reproduce any pre-existing work without proper authorization or acknowledgment. Plagiarism or unauthorized use of others' work will result in disqualification from the hackathon.
9. LANGUAGE: All projects, documentation, code, presentations and any other deliverables submitted for the hackathon should be presented in English to facilitate the evaluation, judgement and review process.
10. PRESENTATION: All presenters are expected to follow the Ignite format of presentation, with each presenter being allocated a maximum of 5 minutes for their presentation (20 slides automatically advancing at 15 seconds).
11. PRIZES AND BENEFITS: The awarded prizes will encompass a range of valuable incentives, including phone credits, gift cards, scholarships to attend conferences, internships, and memberships in organizations. It is important to note that this list is not exhaustive, as there may be additional prizes offered as well.
10. JUDGEMENT: The judgement criteria and judgement will be determined and communicated in due time. Proposed judges will include: industry professionals, lecturers, members of space agencies.